Re: about modeling human decisions?

From: Bob Wheeler (bwheeler_at_echip.com)
Date: 03/10/05


Date: Thu, 10 Mar 2005 18:41:19 -0500

Stephen Harris wrote:
> "Bob Wheeler" <bwheeler@echip.com> wrote in message
> news:9aae5$42305f54$466ea752$12937@nf1.news-service.com...
>
>>Bruce Weaver wrote:
>>
>>>David Jones wrote:
>>>
>>>
>>>>kiki wrote:
>>>>
>>>>
>>>>>HI all,
>>>>>
>>>>>I want to create self-automata models of human beings and model how
>>>>>human-beings collectively make decisions and how people with
>>>>
>>>>
>>>>different
>>>>
>>>>
>>>>>levels of knowledge and sense influence each other...
>>>>>
>>>>>Are there any researches about how to build this kind of models?
>>>>>
>>>>>Thanks a lot!
>>
>>>Here's another paper to look at:
>>>
>>
>>To take another tack, the "rational man" idea assumes that humans have
>>infinite calculating capability and that game theory, for example,
>>represents actual human behavior. In fact, humans have very limited
>>calculating ability. They solve problems by heuristics, which are simple
>>rules quite consistent with the actual functioning of the brain. For
>>example, in choosing the "best" of several items, humans will tend to pick
>>the first, or last one, or the one which is most familiar, and will ignore
>>almost all of the "technical" characteristics of the items.
>>
>
>
> "The frameworks of game theory and mechanism design have exerted
> significant influence on formal models of multiagent systems by
> providing tools for designing and analyzing systems in order to
> guarantee certain desirable outcomes. However, many game theoretic
> models assume idealized rational decision makers interacting in
> prescribed ways. In particular, the models often ignore the fact
> that in many multiagent systems, the agents are not fully rational.
> Instead, they are computational agents who have time and cost
> constraints that hinder them from both optimally determining their
> utilities from the game and determining which strategies are best
> to follow. ...
> http://www.cs.uwaterloo.ca/~klarson/papers/LarsonThesis.pdf
>
> Because of this, the game theoretic equilibrium for rational agents
> does not generally remain the same for agents with bounds on their
> computational capabilities. This creates a potentially hazardous
> gap in game theory and automated negotiation since computationally
> bounded agents are not motivated to behave in the desired way.
>
> My thesis statement is that it is possible to bridge this gap. By
> incorporating computational actions into the strategies of agents, I
> provide a theory of interaction for self-interested computationally
> bounded agents. This allows one to formally study the impact that
> bounded rationality has on agents' strategic behavior. It also
> provides a foundation for game-theory and mechanism design for
> computationally limited agents."
>
>

Interesting. It will take a while for me to read this. How does this
limitation on computation square up with actual psychological studies
that suggest the "human mechanism" is comparative rather than computational?

-- 
Bob Wheeler --- http://www.bobwheeler.com/
         ECHIP, Inc. ---
Randomness comes in bunches.


Relevant Pages

  • Re: about modeling human decisions?
    ... >>infinite calculating capability and that game theory, for example, ... >>represents actual human behavior. ... > that in many multiagent systems, the agents are not fully rational. ... > bounded rationality has on agents' strategic behavior. ...
    (sci.math)
  • Re: about modeling human decisions?
    ... >>infinite calculating capability and that game theory, for example, ... >>represents actual human behavior. ... > that in many multiagent systems, the agents are not fully rational. ... > bounded rationality has on agents' strategic behavior. ...
    (sci.stat.math)
  • Re: about modeling human decisions?
    ... > represents actual human behavior. ... "The frameworks of game theory and mechanism design have exerted ... the agents are not fully rational. ... bounded rationality has on agents' strategic behavior. ...
    (sci.math)
  • Re: about modeling human decisions?
    ... > represents actual human behavior. ... "The frameworks of game theory and mechanism design have exerted ... the agents are not fully rational. ... bounded rationality has on agents' strategic behavior. ...
    (sci.cognitive)
  • Re: about modeling human decisions?
    ... > represents actual human behavior. ... "The frameworks of game theory and mechanism design have exerted ... the agents are not fully rational. ... bounded rationality has on agents' strategic behavior. ...
    (sci.stat.math)