Re: what's a callback?

From: Everett M. Greene (mojaveg_at_mojaveg.iwvisp.com)
Date: 12/22/04


Date: Wed, 22 Dec 2004 09:44:50 PST


"Frank Bemelman" <f.bemelmanq@xs4all.invalid.nl> writes:
> "Mike Monett" <no@spam.com> schreef

> > I think part of the reason for code bloat is programmers have no
> > restrictions on their code size or performance requirements. They
> > should be given 200MHz Pentium computers with an 8 gig hard drive
> > and 64 megs of ram. That would fix slow, bloated code real fast.
>
> Windows isn't bloated at all. There's just a lot of things to be dealt
> with, but that happens so incredibly transparent to the casual observer,
> that we take it all for granted and assume the code is bloated or something.

There's a difference between doing something because it can
be done and doing something because it's needed. Microsoft
can throw the problem of hardware resources over the wall
to the users at no cost to themselves.

> > For example, my editor uses Borland SPRINT, which was last released
> > in 1988 and was designed to run on an 8080 with 640k of ram. It
> > handles 11 different types of files, including html, plain ascii,
> > pascal, c, assembly, email, newsgroup postings, google groups, etc.
>
> [snip]
>
> > Of course, this style of thinking would probably put a lot of
> > programmers and maybe some companies out of business. For some
> > strange reason, making things overly complex is good for business.
>
> This style of thinking would probably kept us all back in 1988, the
> release date of your editor ;)

This is precisely the thinking that's needed and necessary
for /embedded/ computing. Reliability and hardware resources
are directly impacted by keeping things as simple as possible.



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