Re: Where to find LCM / system design info?



Spehro,

Thank you very much for your reply.

Your last comment seems to be directing me towards a microprocessor
specifically? (Forgive the novice question - I am an EE, I'm just a bit
out of my comfort zone right now)

My concern is cost - I can deal with relatively high non-recurring costs
associated with design and development, but long term I need a very
inexpensive solution for reproducing with high volume.

(No I'm not intending to design this on my own - I am just looking to
become knowledgeable so I know what my challenges will be, before I run
into them with an actual developer.)

My absolute key characteristics are low cost and small size - not always
achievable, but that is why I am doing research now to see what is
available out there.

Thanks again :)

Joe

Spehro Pefhany <speffSNIP@xxxxxxxxxxxxxxxxxxxxxxx> wrote in
news:bjcid11db65p2ctkboqvridcicfin2utqu@xxxxxxx:

> On Sat, 16 Jul 2005 15:37:59 GMT, the renowned "A. Nonymous"
> <not@xxxxxxxxxxxxx> wrote:
>
>>Hey guys,
>>
>>I'm looking to learn about ways to program a monochrome graphical
>>liquid crystal module (128 x 128 or 128 x 96).
>>
>>Can anyone suggest some resources to go read about using
>>microprocessors / asics / fpgas to accomplish such a task?
>>
>>Thanks!
>
> It you're using a module with controller, try a google on the
> controller chip part number for code examples to do your basic
> graphics functions. Eg. (Toshiba) T6963, SED1520, KS(mumble) . There
> are only a few common controller types for the graphic modules. Some
> ARM microprocessor (almost microcontrollers, just missing the code
> memory) chips have *built-in* controllers that work with displays that
> have just drivers and no controller. A suitably programmed FPGA can
> also be used with that kind of display. You have to spit out data
> continuously at a fairly high rate to that kind of display, so it's
> unlikely to be very attractive to try and do it in firmware.
>
>
> Best regards,
> Spehro Pefhany

.



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