Re: modem communication



hi, thank for the reply.
i always wanted to use sockets for the communications, but there are
some requrements that makes using sockets difficult ( this is what i
think).
the scenario is =>

there will be several PC's with each having a modem and a telephone
connection. No PC has the internet access. All PC's should have the
ability to connect to any other PC by just dialing the corresponding
telephone number. After connected, they need to communicate
using the TCP/IP protocol. ( i.e i need to use Sockets in the
communication.). PC's will have Windows Me/98 as the O/s.


(this is similar to what happens with hyperterminal, but i think the
difference is the protocol used in the communication.)

i guess i can use PPP for this, but this will require atleast windows
2000.

please advice me on the path i should choose.

thank you
CMOS

.



Relevant Pages

  • Re: modem communication
    ... > i always wanted to use sockets for the communications, ... protocol - for the dialup/connect part. ... Windows 98 was never much of a Server OS. ... > difference is the protocol used in the communication.) ...
    (sci.electronics.design)
  • Hardware Server
    ... Back in old days before evolution of BSD sockets, ... Communication between tow machines was in fact ... develop an operating system + platform dependent piece of code. ... kernel and an entity (Hardware Server). ...
    (comp.arch.embedded)
  • Hardware Server
    ... Back in old days before evolution of BSD sockets, ... Communication between tow machines was in fact ... develop an operating system + platform dependent piece of code. ... kernel and an entity (Hardware Server). ...
    (microsoft.public.development.device.drivers)
  • Hardware Server
    ... Back in old days before evolution of BSD sockets, ... Communication between tow machines was in fact ... develop an operating system + platform dependent piece of code. ... kernel and an entity (Hardware Server). ...
    (comp.os.research)
  • Re: client server communication
    ... what does the mutex do? ... I presume you are using asynchronous sockets; if you aren't, you can give up now, since ... Other than a vague "couldn't succeed to make multiple players play the game", ... >for the communication purpose,have used a shared library,where i have ...
    (microsoft.public.vc.mfc)