Re: Overview Of New Intel Core i7(Nehalem) Processor
- From: John Larkin <jjlarkin@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx>
- Date: Sat, 13 Jun 2009 13:54:05 -0700
On Sat, 13 Jun 2009 19:37:42 +0100, Nobody <nobody@xxxxxxxxxxx> wrote:
On Sat, 13 Jun 2009 10:47:35 -0700, John Larkin wrote:
One of the great formative and traumatic events of my youth was the
moment that I realized that most programmers aren't interested in
producing usable solutions to my problems, they mostly want to play
mind games with computers, and all they want from me is to pay them
while they do it.
Seems reasonable enough ;)
By which I mean that it seems reasonable enough that a programmer might
*want* such a deal; actually expecting to get it isn't so reasonable,
though.
I was involved with - actually helped start - a company that made
tomographic atom probes, megabuck instruments that rip apart samples
and plot the 3d location and isotopic composition of every atom. The
software challenges are serious. So on one visit, when I heard their
programmers raving about Java and stuff, and not discussing the
physics, alarms went off. $27 million later, it's almost over.
Unfortunately, there's a bit of a balancing act with getting useful work
out of programmers. Programmers who really enjoy working with computers
can be extremely productive and knowledgeable, but are proportionally
harder to keep on task and may be problematic in other areas.
So the ideal programming language is Cobol, where the language is so
uninteresting and so unchanging that the coders are forced to pay
attention to the actual problem, because it's the only interesting
thing around.
It only cost me six wasted man-months to learn that, so I guess I got
off easy.
What sort of electronics do you design?
I'm a computer programmer, although I've recently started getting into
PICs, which includes building things to connect to them.
When I went to university, I initially studied Electronic Engineering, but
quickly switched to computers. I think that was the right choice; the
design side of electronics is interesting, but I find the construction
part to be more work than fun.
I like the hardware and find programming to be mostly tedious. Which
is why I want to get it over as efficiently as possible, and not have
to revisit it, so I can get back to the fun stuff.
And since this is sci.electronics.design, my attitude is reasonable.
John
.
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