Re: Larkin, Power BASIC cannot be THAT good:



JosephKK wrote:
On Mon, 08 Jun 2009 12:59:42 -0700, John Larkin
<jjlarkin@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx> wrote:

On Mon, 08 Jun 2009 14:22:23 -0500, AZ Nomad
<aznomad.3@xxxxxxxxxxxxxxxxxxx> wrote:

On Mon, 8 Jun 2009 10:11:33 -0700, Joel Koltner <zapwireDASHgroups@xxxxxxxxx> wrote:
"John Larkin" <jjSNIPlarkin@xxxxxxxxxxxxxxxxxxxxxxxxxx> wrote in message news:c04p25prddrb5e4pt5he0b9a7tlp31605i@xxxxxxxxxx
ftp://66.117.156.8/GR8.jpg
The imperfections simulate the effects of finite-bandwidth deflection
amplifiers. Works great.
How many lines of code is that, John?
I'm willing to bet that there are few other languages that could pull it off in as few lines of code. Even with something like Python, since graphics aren't native, you end up using one of the windowing toolkits such as wxGTK or wxPython, and "just making a stupid plot" tends to consume a lot more code than one might expect.
The difference is that with other languages, you won't have to start
over if you want to port to a new platform.
The design is done, and it's flying on some AC130's, and we've been
paid. Why would I want to port it to another platform?

If I did it in C, would the Windows version be directly portable to
Linux... graphics and all?

The only sorta-platform independent language I know of that does
graphics and such is Java. And it's slow. More importantly, it
requires gui interface programming, a lot of hassle.

John

How about PostScript? Manual available here:

http://www.adobe.com/devnet/postscript/pdfs/PLRM.pdf

Great for printed graphics, less useful for on-screen graphics.

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