Re: Fractal Image Compression
- From: "dave" <dave@xxxxxxxxxxxxxxxxxxxx>
- Date: Thu, 28 Jul 2005 10:50:21 +0100
Hi,
Thanks Richard - will try that once I give up on the holy grail
of getting completely non-lossy compression to sizes around 10%
or less :-)
bye
Dave
"Richard" <legalize+jeeves@xxxxxxxxxxxxxxxxx> wrote in message
news:dc8jnq$504$1@xxxxxxxxxxxxxxxxxxxx
> [Please do not mail me a copy of your followup]
>
> "dave" <dave@xxxxxxxxxxxxxxxxxxxx> spake the secret code
> <dc2ieu$kbm$1$8302bc10@xxxxxxxxxxxxxxxx> thusly:
>
> >> You would probably want to adjust/tune/refine the
> >> compression algorithm to exploit the characteristics of sound data,
> >> however.
> >
> >That's exactly the sort of thing I had in mind :-)
>
> I would suggest reading up on the audio compression literature for
> MPEG based audio compression. The early literature in this field
> (check ACM Multimedia Conference proceedings, for example) has lots of
> discussion about which parts of the signal are "perceptually
> irrelevant" and can be discarded. You would use a similar analysis in
> fractal audio compression, just that the compression steps are
> different.
> --
> "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ:
> <http://www.xmission.com/~legalize/book/>
> Pilgrimage: Utah's annual demoparty
> <http://pilgrimage.scene.org>
.
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