Re: Orbit Traps 3D
- From: "dave" <dave@xxxxxxxxxxxxxxxxxxxx>
- Date: Mon, 7 Aug 2006 12:58:34 +0100
Hi,
I am currently working on a formula for Ultrafractal that does this - not
just for "solid on orbit trap" but also implimenting solid based on other
conditions.
You can see one of the "solid on orbit trap" results here:
http://www.deviantart.com/view/29854835/
Note that it's best to download the file and view it full-screen in Animshop
or whatever.
bye
Dave
<caos.snow@xxxxxxxxx> wrote in message
news:1153736048.399698.282650@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Hi. As you know "orbit traps" is the key algorithm to all those
beautiful UltraFractal pictures. The idea is simple, define an object
in the complex plane (a point, a circle, another fractal) and see how
the orbit of the actual starting point relates to the shape. For
example, define a point and choose the closest distance of the orbit to
that point to index into the color table (something rudementarily
similar was implemented in Fractint, called epsilon-cross)
I quickly tried the same idea in 3D. I made few very-low-quallty
pictures of the experiments:
http://rgba.scenesp.org/iq/trastero/ot3d.jpg
(note that the image is bigger than your screen, so make sure your
browser doesn't scale it down). Instead of taking a color for each
voxel (3d pixel), what I did in this pictures is to make the space
solid in the positions where the orbit goes inside one of the traps.
traps in a Julia set. The last two images have a sinus orbit trap.From top to bottom, first 4 pictures are a point and cylinder orbit
This is OpenGL (you can explore the Julias in realtime). With a
raytracer all this could become more interesting, by assigning
different volumetric materials according to the relation between the
orbit and trap, and making a nice traslucent Julia set (with subsurface
scattering). Anyway, just an attempt to do something different to all
those boring 3D Julia sets we have seen before.
Iñigo Quilez
.
- References:
- Orbit Traps 3D
- From: caos . snow
- Orbit Traps 3D
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