Re: Learn Japanese RPG - Released
From: Hello Sadness (username_at_domain.com)
Date: 02/21/05
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Date: Mon, 21 Feb 2005 04:27:50 GMT
"Maciej Katafiasz" <mnews2@wp.pl> wrote in message
news:pan.2005.02.20.13.19.01.929258@wp.pl...
> On day Sun, 20 Feb 2005 04:08:09 +0000 looked the Lord upon his prophet,
> and the prophet was numbered among those called Hello Sadness. And thus
> spake the prophet:
>
>>> Sorry, I don't have a windows box available for the nonce.
>>
>> Sorry about that :( I'm wondering now whether it was a good
>> idea to use DirectX after all.
>
> If you could use something like SDL, it'd be really great. No clue what
> you use DX for, as I haven't played your game yet, but SDL is supposed to
> be rather easy API, so I guess it shouldn't be undoable to convert to SDL.
> That was one of (not so numerous) nice things about LRNJ, it runs on linux
> with no problem thanks to wonders of SDL :)
Thanks for the suggestion! :) But it's not just DirectX that's the problem
:(
Since the game requires the .NET Framework (it was created using C#), I
would use Mono for a Linux port, I can't because my game uses quite a bit
of GDI+. It would require an (almost) complete re-write. Oh well :(
> Cheers,
> Maciej
>
> --
> "Tautology, n.: something tautological"
> Mathrick <mnews2@wp.pl>
> http://mathrick.org
>
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