Re: Chess boards & connections.
- From: mstemper@xxxxxxxxxxxxxxxx (Michael Stemper)
- Date: Fri, 21 Apr 2006 12:49:51 -0500
In article <44481995$0$84074$892e7fe2@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx>, Toshi ikutsu? writes:
<dynamics@xxxxxxxxxxxx> wrote in message news:1145569228.272184.92380@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Michael Stemper wrote:
In article <1145555339.841442.203250@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>, dynamics writes:
Trying to calculate if I can write a Chess AI.
I need to define all possible boards.
I have a total of 64 different pieces, 16 for Black
and 16 for White to start, and since each pawn
can be promoted, to either a Queen or Knight, a
They can't be promoted to a bishop or a rook?
LOL, then you'll totally *** my math, actually
I have a patch, but you're right ;-) .
what about "in passing" for pawns?
and castling?
I don't see how either of those would affect the total number of board
positions, which is what the OP was after. All that they'd affect would
be the set of allowed transitions in the state diagram.
--
Michael F. Stemper
#include <Standard_Disclaimer>
Visualize whirled peas!
.
- References:
- Chess boards & connections.
- From: dynamics
- Re: Chess boards & connections.
- From: Michael Stemper
- Re: Chess boards & connections.
- From: dynamics
- Re: Chess boards & connections.
- From: Toshi ikutsu?
- Chess boards & connections.
- Prev by Date: Re: Chess boards & connections.
- Next by Date: Re: Any algorithm for:
- Previous by thread: Re: Chess boards & connections.
- Next by thread: Re: Chess boards & connections.
- Index(es):