Re: Review of Mueckenheims book.



On Mar 18, 8:51 am, Tony Orlow <t...@xxxxxxxxxxxxx> wrote:

What I have said is that there are sequences which are uncountable.

What your responders have said is that is like saying there are
triangles with four sides.

/Of course/, if your definition of "four" is the number 5, and your
definition of "triangle" is any polygon; then such a statement would
make sense, and would even be true.

However since we cannot read your mind, and the standard definitions
of "sequence" and "uncountable" are not compatible with the statement
"there are sequences which are uncountable", you have either said
something that is false, or no one else but you can claim to know
whether you are making a mathematical statement at all as opposed to
just babbling incoherently.

Cheers - Chas

.



Relevant Pages

  • Re: outline polygon of overlapping triangles
    ... where I can get an algorithm that creates ... If you want the polygon that is the union of the ... triangles, the suggestion to use Alan Murtha's ...
    (comp.graphics.algorithms)
  • Re: From Triangle tiles to convex Polygons.
    ... I start out with a complicated non-convex polygon with holes. ... it into OpenGL GLU, and I get back a few hundred triangles that ... problem is that a few hundred triangles is way too many, ... I think you can do this by taking your triangulation and merge triangles to build multiple convex polygons from it. ...
    (comp.graphics.algorithms)
  • Re: Uniformly Distribute Points inside Polygon
    ... With the meshgrid, I ... won't know how many points will fall into the polygon beforehand. ... Since you are still interested in filling triangles, I thought I would fix up ... It is not an absolutely uniform filling in the sense of, say, packing spheres ...
    (comp.soft-sys.matlab)
  • Re: newbie-alert! Polygons
    ... I'm about to write a code that draws a polygon in directX 9. ... 2d vectors) are going to be split into into primitive triangles. ... One convex point in the polygon makes a good startingpoint for drawing ... point, check weather the mid-point-normal is ok, draw the triangle (if ...
    (comp.graphics.algorithms)
  • Re: From Triangle tiles to convex Polygons.
    ... all internal edges that don't have a connection to a convex vertex. ... You don't get the minimal convex decomposition that way. ... like metric to avoid all the long and thin triangles. ... the polygon with holes to a simple polygon. ...
    (comp.graphics.algorithms)