Re: Geometrical Quaternions



I have another question.
How can you define a quat's position and orientation?
For example:
If I have a vector3 (20,20,20), and I want to rotate it to
somewhere else... how would you put/convert this vector to a quat?
I ask this because If I have a quat let's say (1.0f, 1.0f, 1.0f, 1.0f)
how can you know where it is in the world space?
Thanks
Jack


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