Re: ¿Why one cannot push light but just in the norm al direction to the ray?
- From: juandiego <sttscitrans@xxxxxxxxx>
- Date: Sun, 1 Mar 2009 18:34:53 -0800 (PST)
On 2 Mar, 01:51, arithmeticae <djes...@xxxxxxxxx> wrote:
Vickson said:
Why are you so hostile? The way you posed the question >at first is much different from your second >explanation. The second way is a sensible question, but >the first was not, or at least did not seem to be at >first sight.
I have never been hostile with you, I just responded to the usual Davinson hostility, and that's not your
problem, indeed.
In reference to your response on the esence of my post:
I clearly said:
"I understand I cannot push a light ray (I mean, to sum speed vectors) in its propagation path,
but ¿why I can certainly sum speed vectors (clasical mechanics) in the normal direction to the light ray?"
I clearly stated that by "pushing" I was referring to sum speed vectors.
By the way, apart from that, YOU ARE ABSOLUTELY WRONG, YOU NEVER PUSH A LIGHT RAY IN ITS DIRECTION OF PROPAGATION BECAUSE THE LIGHT SOURCE MOVE FIRST AND THEN EMITS THE EACH PHOTON WITHOUT PUSHING IT, AND THAT IS VERY DIFERENT FROM THE CASE i AM TALKING ABOUT.
YOU ARE WRONG IN YOUR COMMENTS.
It didn't take you long to get over-excited and switch
to UPPER CASE.
So, count to ten, relax and think before posting.
If you had to think before you posted, you'd never post.
.
- References:
- Re: ¿Why one cannot push light but just in the norm al direction to the ray?
- From: Ray Vickson
- Re: ¿Why one cannot push light but just in the norm al direction to the ray?
- From: arithmeticae
- Re: ¿Why one cannot push light but just in the norm al direction to the ray?
- Prev by Date: Re: ¿Why one cannot push light but just in the normal direction to the ray?
- Next by Date: Re: ¿Why one cannot push light but just in the norm al direction to the ray?
- Previous by thread: Re: ¿Why one cannot push light but just in the norm al direction to the ray?
- Next by thread: Re: ¿Why one cannot push light but just in the norm al direction to the ray?
- Index(es):