as you know
one picture is worth a thousand words
anyway collision is the name of the game
and not just blind collision but directed collision
and 'head to head collision
oh yes i forgot
you have to *add on* it compression!!
Re: new here, my lang project... ... > computer game.... > the end of that time slice ends in a new collision,... > plane view because it is more efficient for some game entities when one is ... >> movetypes basically allow one to specify various sets of physics features... (comp.object)
Bitmap collision detection in VB6 ... Currently, my game does collision detection as the standard, good ... The downside is that I have to basically map rectangles to every part ... on imported bitmap backgrounds??... (comp.lang.basic.visual.misc)
Re: Bitmap collision detection in VB6 ... Currently, my game does collision detection as the standard, good ... on imported bitmap backgrounds??... (comp.lang.basic.visual.misc)
Re: Space Game! ... not be acceptable to a real Apple IIGS.... the source code to make it run at any speed you want. ... I took a look at your space game last night. ... handling, random number generation, object collision, graphics, etc. ... (comp.sys.apple2.programmer)
Re: rubygame ... an axis-aligned bounding box would be a rectangle defined by two points. ... shaped objects in a game;... Quake use AABB's for collision detection.)... might think there is one tile,... (comp.lang.ruby)