Re: SR question



First, thanks for the reply.

Baugh wrote:
> lzwnews@xxxxxxxxx wrote:
> > Dear group,
> >
> > I'm a mathematics student who's studying SR on my own. Here's a
> > question which has plagued me for quite some time.
> >
> > Suppose O is an observer in a fixed inertia frame. Taking Minkowski
> > coordinates with respect to him, suppose we have:
> >
> > (1,0,0,0), (0,1,0,0), (0,0,1,0) (0,0,0,1)
> > v1 v2 v3 v4
> >
> > The first 3 spacelike vectors form an orthonormal basis of his
space of
> > "simultaneous events" (correct me if there's a better term). The
last
> > vector is his time vector.
> >
> > Now suppose P is travelling (wrt O) at a rate of (x,y,z). Hence,
> >
> > P's position : (xt, yt, zt, t).
> > P's timeline : (x,y,z,1) (of norm^2 = 1-x^2-y^2-z^2).
> >
> > My question is: is there a natural "projection" of v1,v2,v3 onto
P's
> > "space of simultaneous events"? I could take, for instance,
> >
> > (1,0,0,x), (0,1,0,y), (0,0,1,z).
> >
> > but these are not orthonormal!
> >
> > Thanks. This is so that I can add two velocity vectors given in the
> > form (x,y,z).
> >
>
> The answer is yes. You use the same projection formula as for
standard
> Euclidean geometry but keeping the indefinite metric in mind.
> To get V's projection orthogonal to u=(x,y,z,1) you subtract out
> V's projection onto the direction u:
>
>
> Vperp = V - u{<u|V>/<u|u>}
> < | > being the "dot product" in the indefinite metric.
>
> Note that <u|Vperp> = <u|V> - <u|u><u|V>/<u|u> = <u|V>-<u|V> = 0.
>
> So for v1 above you have:
> v1perp =
> (1,0,0,0) - (x,y,z,1)*<(x,y,z,1)|(1,0,0,0)>/<(x,y,z,1)|(x,y,z,1)>
> = (1,0,0,0) - (x,y,z,1)*x/{1-x^2-y^2-z^2}
> = (1-2x^2-y^2-z^2 , -xy , -xz , -x )/ {1-x^2-y^2-z^2}.
>
> However when you are done the three orthogonal vectors will not
> project onto three orthogonal vectors. This doesn't happen in
> Euclidean geometry either. Note that if you take a piece of wire
> bent at a right angle and turn its corner away from your eyes
> the flat picture you see will be an obtuse angle.
>

Hmm, but as you pointed out, the projections of the vectors v1,v2,v3
are no longer orthonormal (as you've pointed out, in Euclidean geometry
one can project a right angle onto a straight line!).

My motivation for looking at this:

If we add one-dimensional velocities v1 and v2, we get v1+v2/(1+v1.v2).
In this case, since space is 1-dimensional, there's no need for us to
choose coordinates. However, in 3+1 space-time, does it make sense to
say addition of velocity vectors (x,y,z) & (x',y',z')?


> This projection procedure also works for the Hermitian metrics
> of Hilbert spaces and the anti-symmetric metrics of Symplectic
> spaces (such as phase space (p,q)). You must be careful in these
> cases to take the 'dot product' in the correct order.

.



Relevant Pages

  • Re: SR question
    ... However when you are done the three orthogonal vectors will not ... the flat picture you see will be an obtuse angle. ... This projection procedure also works for the Hermitian metrics ...
    (sci.physics.relativity)
  • Re: Question in Geometry
    ... The angle between V2 and its projection on the XY is Beta. ... The angle between its projection and the vector V1 is Alpha ...
    (sci.math)
  • Re: Eliptical Projection
    ... camera view angle and the camera target but so far it ... Don't know much about camera angle, but I would approach the problem ... After determining the projection, you can rotate the ...
    (comp.soft-sys.matlab)
  • Registering 3D to 2D coordinates
    ... I need to align some 3D coordinates so they match a 2D projection of the same object so as to recover the 'angle' the 2D coordinates are at with respect to the unaligned 3D ones. ...
    (comp.graphics.algorithms)
  • Re: 3D parabollic shooting
    ... where B is the angle between the x-axis and the projection off Vo in ... the x-z plane. ...
    (sci.physics)