Re: The Present.
- From: "Sorcerer" <Headmaster@xxxxxxxxxxxxxxxxxx>
- Date: Thu, 29 Jun 2006 10:51:26 GMT
"Alex" <dralexgreen@xxxxxxxxxxx> wrote in message
news:1151572565.855095.162940@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
|
| Sorcerer wrote:
| > "Alex" <dralexgreen@xxxxxxxxxxx> wrote in message
| > news:1151498035.048666.171660@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
| > | Relativity has a lot to say about the present moment. See:
| > |
| > | http://en.wikibooks.org/wiki/Special_relativity
| >
| > The derivation of the cuckoo transformations is given in
| > http://www.fourmilab.ch/etexts/einstein/specrel/www/
| >
| > which is explained at
| > http://www.androcles01.pwp.blueyonder.co.uk/Smart/Smart.htm
| >
| > Notice the claim:
| > "Given that the equations are linear", which they are not, the lying
| > garbage at
| > http://tinyurl.com/qc5o6 is NOT Einstein's SR.
|
|
| The equations are linear,
tau(0) = 0
tau(4) = 8
tau(10) = 8
tau(16) = 8
tau(20) = 16
No way is that linear.
| I assume you mean that linear equations are
| inappropriate.
You can assume all you want, I'm talking mathematics, not assumptions.
The equations are not linear, no matter how much you assert they are.
| In this derivation the assumption is that space is
| homogenous and isotropic, ie: it is assumed that space has a form that
| can be described by the linear equations (Special Relativity).
Isotropic:
tau_x = (t-vx/c²)/sqrt(1-v²/c²)
tau_y = (t-vy/c²)/sqrt(1-u²/c²)
tau_z = (t-vz/c²)/sqrt(1-w²/c²)
xi = (x-vt)/sqrt(1-v²/c²)
eta = (y-ut)/sqrt(1-u²/c²)
zeta= (z-wt)/sqrt(1-w²/c²)
You need three time axes to be isotropic. Spacetime is not isotropic.
| There
| are no lies, the assumption is stated, obviously the equations would
| need modifying if space were curved.
I've just modified them - obviously you need three wristwatches.
The lying garbage is either
tau_y = t
tau_z = t
eta = y
zeta= z
or
tau_x = (t-vx/c²)/sqrt(1-v²/c²)
xi = (x-vt)/sqrt(1-v²/c²)
It's kinda hard to say which since the idiots Einstein and Minkowski
use the Galilean transforms for the y- and z-axes. If people want to
play mathematical games they should at least be consistent or they'll
be caught in a contradiction, aren't you? :-)
Androcles
.
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