Re: a programm




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xxein:
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Yes. That is what we have attempted to do since the dawn of
whatever. But you, too, are using a 'classical' approach. What are
the definitions? How do you make definitions? How do you define
without using some classical sense?

TH
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I use time as a starting point ant this is a process of counting, that does not need a unit.
energy is dimensionless too. It is intensity of rotation summed over an area (of spacetime). I use the timedefiniton of that observer to cut this into pieces and transform it into the realm of observations.

xxein:
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Waves and particles are the same thing. How do we choose to
differentiate them into separate sets of physics and math? What does
your automata represent? Iow, when we distinguish a wave or particle
as 'the' function, we make it 'classically' a wave or particle profile
without any consideration that they represent the same thing.

TH
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that was the picture of the screw. It has two aspects, one is quantized (if you scratch over the bolt) one is not (if you screw it in). The idea was about rotation in something fourdimensional imaginary, described by quaternions. Those quaternions have that properties of beeing sc(r)ew-symmetric.
In fact, there was a lie. The automat is not what I wanted to model. I said that somehow our world is working like that

xxein:
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Now add to that the fact that gravity exists. Why and how does it
exist? I'm sure I've said this before. Explain it before you use it
as a 'classical' device in your supposedly 'non-classical' automata.

Gravity's features are well documented. But this does not mean that
we understand the physic of it. When we say we understand 'the
physics' of it, it only means that it has a predictive behavior. Our
'physics' doesn't explain it, it only gives it a descriptive
behavior. We can get similar results from any 'bully pulpit' telling
us how to think.

TH
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I wanted to develop a model for spacetime of GR. That was my task. Somehow I thought, whatever I find will be in accordance to GR too, because it is based entirly on that ideas. I didn't worry much about gravity, because in microlevels its not expected and on big scale I have GR to deal with it.
The hole thing is more or less geometric. I'm quite happy to have gravity encoded into geometry of worldlines. The exact reason is not easy to find, because of gravity is so enormously weak. In first approximation you may simply forget about that.

Thomas Heger

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