Re: Using C++ to create random numbers that gamers can't crack.




"Jeff.Relf" <Jeff_Relf@xxxxxxxxx> wrote in message
news:Jeff_Relf_2006_Apr_12_gdta@xxxxxxxxxxxx
Hi Radical_Libertarian,

You say it's impossible to use C++ to create
random numbers that gamers can't crack ? !

Suppose I highly compress the contents of a high_res picture I took,
so that it had almost no redundancy.

I could use that for my stream of random numbers,
indexing into it based on the Exact_Nanosecond that you hit a button,
...you'd have no idea where I got the numbers from... you dickweed.

Enjoying Morcheeba's _What_Do_New_York_Couples_Fight_About_
and Sky_Cries_Mary's _Chickaboom_Cocktail_

Cotse.NET/users/jeffrelf/_What_Do_New_York_Couples_Fight_About_.MP3
Cotse.NET/users/jeffrelf/_Chickaboom_Cocktail_.MP3


Hi Jeff,

It appears your PC software is playing up. I am sure you really meant to
post this on your blog - but somehow it seems to have been posted to
news://sci.physics. I am sure this is just an accident but could you please
check out why it happened so we can try to prevent it in the future.

Thanks.


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