Ballistic entry into circular orbit?
- From: nospam@xxxxxxxxxx
- Date: Sun, 17 Feb 2008 00:45:00 -0500
Hello all.
Would someone please help me figure out the correct way to analyze a
problem? Namely, is it possible to literally shoot something into
circular orbit?
Assuming a vacuum, basic orbital mechanics says the orbit intersects
the gun's location.
Posit an objectl in a highly elliptical orbit about a point-like Earth
mass, perigee at the gun 4,000 miles out. To circularize the orbit at
4,300 miles, we have to a) reduce the apogee from God knows what to
4,300 miles and b) increase the perigee from 4,000 miles to 4,300
miles. Can we do that?
One way to increase an orbit's perigee is to add energy, but you have
to do so when the satellite is at apogee. Obviously, you can't do
that by introducing atmospheric drag into the model because you'd be
subtracting energy, not adding it. Worse, the atmosphere is at the
wrong end of the orbit. On the other hand, I don't know if that's the
only way to increase an orbit's perigee.
By the same token, you can remove energy when the satellite is at
perigee to reduce its apogee. That you can certainly do with
atmospheric drag. Unfortunately, while that'll pull the apogee down,
you're still stuck with a perigee at the gun. Again, I don't know if
that's the only way to futz with the apogee.
For example, what happens if you add or subtract energy at a point in
the orbit somewhere between apogee and perigee? Can you thereby take
some apogee altitude and trade it for some perigee altitude?
One thing I know for sure: any object 300 miles up will be in circular
orbit as long as is has 25,000 fps tangential velocity, zero radial
velocity, and is under no accelerations other than gravity.
The sixty-four million dollar question is: given a real launch angle
and velocity, can you employ real atmospheric drag to make a ballistic
projectile launched from the surface achieve that state?
My first thought was to divide the muzzle velocity into radial and
tangential components - or vertical and horizontal, near enough.
Use drag and sqrt(2gh) to figure the vertical component of the muzzle
velocity needed to get the thing to 300 miles.
Use drag and surface velocity at your latitude to figure the
horizontal component needed to produce a 25,000 fps surplus after
passing though the atmosphere.
Muzzle velocity is then the root of the sum of the squares of the
component velocities.
Aim point altitude is the arctangent of the ratio of the component
velocities, vertical to horizontal.
Given strong enough materials, couldn't you thus put a projectile into
just about any dynamic state you wanted to?
BUT
Orbital mechanics says the perigee will intersect the gun.
I can't see how to reconcile those two ideas. One of 'em is obviously
wrong, or at least incomplete.
Any help with this would be appreciated; thank you.
--
Dave Typinski
.
- Follow-Ups:
- Re: Ballistic entry into circular orbit?
- From: Richard Tobin
- Re: Ballistic entry into circular orbit?
- From: tadchem
- Re: Ballistic entry into circular orbit?
- From: Peter Fairbrother
- Re: Ballistic entry into circular orbit?
- From: Sam Wormley
- Re: Ballistic entry into circular orbit?
- From: srp2inc
- Re: Ballistic entry into circular orbit?
- From: Androcles
- Re: Ballistic entry into circular orbit?
- From: nottoo
- Re: Ballistic entry into circular orbit?
- From: wabehtdieh
- Re: Ballistic entry into circular orbit?
- Prev by Date: Turner's "Rocket and Spacecraft Propulsion"
- Next by Date: Re: Ballistic entry into circular orbit?
- Previous by thread: Turner's "Rocket and Spacecraft Propulsion"
- Next by thread: Re: Ballistic entry into circular orbit?
- Index(es):
Relevant Pages
|