objectoriented physics



Hi Ng

i have an other interesting idea to entertain you:
I call that plug and play physics (or object oriented).
So whats that?
Its a concept from software development, that is enormously effective. Unlike in physics, in that kind of programming problems and their soloutions are encapsulated into objects. Those objects deal with limited problems and hopefully solve them. The point is that limitation. They do something i.e paint something on the screen. If you want to paint a circle on the screen, you only need to know what is a circle and not how to deal with the graphics-card. The difference is huge if you compare it to how physic is done.
On arxiv.org there are about 472.000 papers. What is somehow all that is known in some field of interest. But its an enormous amount of useless information too. This is because the requirement of encapsulation, simplicity and open interfaces are not fullfilled. That is though. It does look like the most effective way to employ the most amount of people for the longest time possible. This way of producing papers is a kind of art. It does not seem to look for good results, but to do a kind of olympic sportsfiesta. It requires from any participant to know literally everything in a field of interest. In my picture, you are only allowed to draw a circle if you know how to access the graphic-processor. But that would require a useless re-invention of the wheel again and again. But more important, this way of working uses that part of energy and creativity that would be nice to have at the problem to solve. So its a very effective way to stir up the same mess again and again.

Thomas Heger

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